Sound design is an interesting concept because sound is all around us. Every sound we hear is an ambient sound because it is all just background noise usually. What makes that sound different from sound design? If you think about it, design is well, a design. Sound design is manipulated sound. For example, we had a sound called metal hits and another called clicks. These two sounds separate were very different sounds and we decided to overlap them to attempt a clicking similar to that of a camera. Instead we accidentally created a clock ticking sound and it worked out a lot better than what we were planning for. These types of adjustments in the real sound are what sound design basically is - creating sound for some type of format so it can be heard a certain way.
My favourite type of sound design is foley art. Foley art is a physical manipulation of sound. For example in Cloudy With A Chance of Meatballs, they used (if I remember correctly) wet cloth balled up dropped on the ground to create the sound of burgers dropping when they were on the dock. Foley art is a productive way to create emphasized, more vivid sounds. This is effective because majority of the time you have to record your sounds post filming because while on set the sounds do not always sound the best.
From this project I learned a quite a bit about how to change sound for the best within the program. I especially learned how to work with the sounds you have and use them to your benefit because it was a challenge at first. Our concept set us up for a lot of film sounds and we did not have a whole lot of those. We had to use sounds from a blender, a switch, metal hitting something, etc to create the kinds of sounds we needed. I'd like to think if someone was listening to our soundscape they would not be able to tell where the sound originated, but could only hear the sound that was meant to be heard.
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